Kingdom Dev plan
The Grid
* animation : Done
* datamodel for the granaries : to do
* datamodel for the % of each item a parameter : to do
* production valorization with limit size
including steps order in the turn : to do
* KCL bonus colors and alerts : to do
The Map
* generation : Done
* visuals : Done
* datamodel for the map : to do
* map ranking : to do
* Dead Lords' barbars management : to do
Map and Grid interractions :
* trade values evolution : to do
* bankrupcy events : to do
The Generals
* having differents colors for generals : in progress
* datamodel for generals : to do
* load and unload troups with KCL bonus +100/-100 buttons : to do
* general movements : to do
* general enforced : to do
* general in attack : to do
* general in defense : to do
Battles :
* data model for battles : to do
* visual : to do
* provide a more realistic duration time : to do
* battle mechanisms : to do
* general escaping mecanism and impacts : to do
Glory, Ranks and buildings
* Glory and Ranks changes
vassalisation, gain or losses of territoiries, bankruptcy , ... : to do
* datamodel for glory and ranks : to do
* impact on available buildings : to do
Players data
* datamodel to keep max rank, max glory, max trade : to do
* troops retreive impacts (after vassalisation) : to do
* global pantheon management : to do
The Grid
* animation : Done
* datamodel for the granaries : to do
* datamodel for the % of each item a parameter : to do
* production valorization with limit size
including steps order in the turn : to do
* KCL bonus colors and alerts : to do
The Map
* generation : Done
* visuals : Done
* datamodel for the map : to do
* map ranking : to do
* Dead Lords' barbars management : to do
Map and Grid interractions :
* trade values evolution : to do
* bankrupcy events : to do
The Generals
* having differents colors for generals : in progress
* datamodel for generals : to do
* load and unload troups with KCL bonus +100/-100 buttons : to do
* general movements : to do
* general enforced : to do
* general in attack : to do
* general in defense : to do
Battles :
* data model for battles : to do
* visual : to do
* provide a more realistic duration time : to do
* battle mechanisms : to do
* general escaping mecanism and impacts : to do
Glory, Ranks and buildings
* Glory and Ranks changes
vassalisation, gain or losses of territoiries, bankruptcy , ... : to do
* datamodel for glory and ranks : to do
* impact on available buildings : to do
Players data
* datamodel to keep max rank, max glory, max trade : to do
* troops retreive impacts (after vassalisation) : to do
* global pantheon management : to do